Open BastiaanOlij opened 5 months ago
For those who are interested in this, recording of the stream in which I build the first part of this demo: https://youtube.com/live/eWpNwrPTiqw
I've added a Gokart model from sketchfab that is CC-BY-4.0, hopefully that is acceptable here, else I'll need to look into another one.
This also has a little display on the steering wheel that we've used to display FPS and velocity information. Nice little touch.
Also added a polyhaven skytexture.
xr/openxr_vehicle_movement/assets/uv.jpg
Maybe you could add a separate licences
folder, e.g. this one states that the generated textures are of free use.
https://uvchecker.vinzi.xyz/EULA.html
https://uvchecker.vinzi.xyz/
xr/openxr_vehicle_movement/assets/uv.jpg
Maybe you could add a separate
licences
folder, e.g. this one states that the generated textures are of free use. https://uvchecker.vinzi.xyz/EULA.html https://uvchecker.vinzi.xyz/
I ended up removing it as I only used it temporarily.
This demo shows off how to create a vehicle centric XR game using OpenXR.
The basic idea is a simple go-kart race game. Important here is the use of the "local" reference space.
It also shows mixing traditional inputs (keyboard/gamepad/steering wheel) with XR input.
If the player uses their controllers and holds them near the steering wheel, they will snap into place and the player will be able to turn the wheel. The triggers on the controller are used to accelerate (right controller) and brake (left controller)