OS/device including version:
Godot v4.2.2.rc (991454b8b) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen Threadripper 1950X 16-Core Processor (32 Threads)
godot-demo-projects commit c423f3bf
Issue description:
When opening the demo using Godot 4.2.2, receive the following error:
res://addons/node25d/node25d_plugin.gd:13 - Invalid call. Nonexistent function 'get_editor_viewport' in base 'EditorInterface'.
Line 13 is
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
get_editor_interface() is deprecated and should be EditorInterface, but that isn't the issue.
The real issue is that get_editor_viewport() has been split into get_editor_viewport_2d() and get_editor_viewport_3d()
I'm unsure which is appropriate, but the fixed line would look something like
Which demo project is affected: misc/2.5d
OS/device including version: Godot v4.2.2.rc (991454b8b) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen Threadripper 1950X 16-Core Processor (32 Threads)
godot-demo-projects commit c423f3bf
Issue description: When opening the demo using Godot 4.2.2, receive the following error:
res://addons/node25d/node25d_plugin.gd:13 - Invalid call. Nonexistent function 'get_editor_viewport' in base 'EditorInterface'.
Line 13 is
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
get_editor_interface()
is deprecated and should beEditorInterface
, but that isn't the issue. The real issue is thatget_editor_viewport()
has been split intoget_editor_viewport_2d()
andget_editor_viewport_3d()
I'm unsure which is appropriate, but the fixed line would look something likeEditorInterface.get_editor_viewport_3d().add_child(main_panel_instance)