Adds checks in start vr script for our VRS/Foveation settings.
If mobile renderer is used, VRS is enabled on the viewport.
If compatibility renderer is used, we check if the OpenXR setting is set and warn the user if not (no way to enable after starting).
Both XR demos will have foveation settings enabled.
Adds checks in start vr script for our VRS/Foveation settings.
If mobile renderer is used, VRS is enabled on the viewport. If compatibility renderer is used, we check if the OpenXR setting is set and warn the user if not (no way to enable after starting).
Both XR demos will have foveation settings enabled.