Open Sauermann opened 3 months ago
Would appreciate advisement regarding the renderer: Which renderer should be used?
I'd say projects should always use the most conservative rendering method they can, so they work on the highest amount of devices possible out of the box. This means using Compatibility unless you need another rendering method.
I have updated:
elif
When running with 4.2.1, now I get the warning:
WARNING: Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release.
How can I get rid of this warning or should I ignore it?
When running with 4.2.1, now I get the warning:
You can ignore this warning, it's showing up only because of the 3D editor's preview environment (you won't see it when running the project). This will also not be an issue anymore in 4.3 as glow is implemented in the Compatibility rendering method there.
This demo shows:
Works with 4.2.1+.