Closed chrisl8 closed 3 months ago
Is this the intended behavior?
No, I forgot to disable 2D MSAA when switching the demo to the Compatibility rendering method in https://github.com/godotengine/godot-demo-projects/pull/1024. Feel free to open a pull request for this :slightly_smiling_face:
2D demos use the Compatibility rendering method as it runs the fastest on low-end devices, and 2D demos typically don't use advanced features that would require Forward+ or Mobile.
The Dynamic TileMap Layers demo has been set to
renderer/rendering_method="gl_compatibility"
however, it is also set to use MSAA 2D 4x (Slow) Anti Aliasing, resulting in this warning on every run:WARNING: 2D MSAA is not yet supported for GLES3.
https://github.com/godotengine/godot-demo-projects/blob/31d1c0c1122717b3ad74aeb94255bc38def52747/2d/dynamic_tilemap_layers/project.godot#L67
Is this the intended behavior?
It seems like the demo should either be set to run in Forward+ by default or MSAA 2D should be turned off to avoid confusing demo users.