This is not a new issue. It appears to have existed for as long as Godot 4 has existed. It may even be an issue with the code (Demo) and not the engine.
Reproducible in: v4.3.dev.custom_build [1f0f81049] (Latest build from Master)
I was not able to find any version of Godot 4 that does not present this error, so I would not consider this a priority at all. Clearly we've all been living with this for a while.
Tested versions
This is not a new issue. It appears to have existed for as long as Godot 4 has existed. It may even be an issue with the code (Demo) and not the engine.
In short, every version of Godot 4.
System information
Godot v4.3.dev (1f0f81049) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
Steps to reproduce
Start the Global Illumination Demo project. The error should show up in the output immediately.
Minimal reproduction project (MRP)
Use the Global Illumination Demo project.
I was not able to find any version of Godot 4 that does not present this error, so I would not consider this a priority at all. Clearly we've all been living with this for a while.