Closed Dynline closed 1 year ago
Trailing whitespace should be removed in script and shader files as noted on the static checks CI. You can make the Godot editor do this automatically by enabling Text Editor > Behavior > Files > Trim Trailing Whitespace on Save in the Editor Settings, but note that you must save scripts/shaders again for this to take effect.
Merged manually with https://github.com/godotengine/godot-demo-projects/commit/cdffdc025f1d9e117c8ac7a53e5bde51b6fb0743, with a few additional changes:
Thanks again!
Version 3.x
Changes
This PR was sponsored by Ramatak with 💚