OS/device including version:
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce RTX 2060 () - Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz (20 Threads)
Issue description:
The project Multitouch View for mobile has called a method with the name of update() in the Main script line of 5 . However, the editor rise an error with this message Parser Error: Function "update()" not found in base self.. I found this method had been on version 3 which it renamed to queue_redraw() in version 4.
Which demo project is affected: Multitouch View
OS/device including version: Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce RTX 2060 () - Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz (20 Threads) Issue description: The project Multitouch View for mobile has called a method with the name of
update()
in the Main script line of 5 . However, the editor rise an error with this messageParser Error: Function "update()" not found in base self.
. I found this method had been on version 3 which it renamed toqueue_redraw()
in version 4.