Closed cortrano closed 10 months ago
Godot currently doesn't have a built-in way to reduce texture resolution, but there are 2 issues that would make implementing this in the demo less relevant:
Reducing texture size generally doesn't improve performance directly, unless you are running out of VRAM. This is uncommon in indie games given their tendency to use fewer, lower-resolution textures than modern AAA games.
Then all that remains is to wait for the texture streaming option, and if it is added to godot, then add it to this template
Which demo project is affected: 3d/graphics_settings
Description: In my opinion, the demo with graphics settings lacks texture resolution settings. I don’t quite understand how this can be done and I didn’t really find anything on this topic in the documentation. It would be cool to see this setting implemented in a demo project