Closed DoctorMikeReddy closed 8 months ago
Fixed. I just had to use transition_request instead of current
This is already fixed in the latest revision of the demo: https://github.com/godotengine/godot-demo-projects/blob/40ce32c5da977981139d7abedb52c9d4ec01177a/3d/platformer/player/player.gd#L174
Demos on the asset library are only for 3.x, not for 4.x, so make sure to grab demos from this repository in the meantime.
I did get it from the repo EDIT: Ah, I was on the 4.0 branch where, ironically, this isn't fixed. Assume that 'master' is where I need to be
Which demo project is affected:
godot-demo-projects/3D/platformer
OS/device including version:
Windows 10
Issue description:
Game hangs with error: Invalid set index 'parameters/state/current' (on base: 'AnimationTree') with value of type 'int'
Screenshots of issue:![image](https://github.com/godotengine/godot-demo-projects/assets/1001087/0296dd89-ad16-4001-8d36-bdc0d7779a99)