Open abstractionfactory opened 1 month ago
Hello. I am taking a class on Software Engineering and I was wondering if I could claim this issue for a project I am working on. I would need to install Godot so I can get some experience with the ragdoll system and with the engine in general. Plus if I wanna fix the screenshots too I'm gonna need Godot anyway. It just depends on whether or not you would want this done super soon or if this is something I can take some time with.
@Bossdell113 as far as I know, the Godot project doesn't explicitly assign contributors to issues, so I guess just feel free to file a PR. Unfortunately, I currently don't have the time to work on it.
For me personally, I figured out how it works, although in conjunction with the Godot physics engine it's rather fiddly, so I switched to Jolt.
Your Godot version:
4.3
Issue description:
The Ragdoll System tutorial is outdated because it refers to
physical_bones_start_simulation()
on presumably the armature, which is deprecated and also doesn't seem to work anymore. Instead, the same function needs to be called on thePhysicalBoneSimulator3D
. Additionally, the screenshots seem to be outdated too because the generated node tree doesn't look like that in 4.3 anymore.This issue may also be related to #4837
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html https://github.com/godotengine/godot-docs/blob/4.3/tutorials/physics/ragdoll_system.rst