Closed thebytehoarder closed 3 hours ago
Your Godot version: building godot-4.3-stable
godot-4.3-stable
Issue description: when I run the following:
scons platform=linuxbsd target=editor module_mono_enabled=yes
I get:
`scons: Reading SConscript files ...
scons: *** Invalid value for option platform: linuxbsd. Valid values are: ['linux', 'macos', 'windows', 'android', 'ios', 'web'] File "/home/davide/projects/godot/SConstruct", line 32, in \<module>`
and if I change it to "linux" instead of "linuxbsd", the mono option is not recognized:
scons: Reading SConscript files ... WARNING: Unknown SCons variables were passed and will be ignored: module_mono_enabled=yes
I don't know how to proceed
URL to the documentation page: https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_with_dotnet.html#example-linux-bsd
sorry, i accidentally cloned godot-cpp instead of godot.
Your Godot version: building
godot-4.3-stable
Issue description: when I run the following:
scons platform=linuxbsd target=editor module_mono_enabled=yes
I get:
`scons: Reading SConscript files ...
scons: *** Invalid value for option platform: linuxbsd. Valid values are: ['linux', 'macos', 'windows', 'android', 'ios', 'web'] File "/home/davide/projects/godot/SConstruct", line 32, in \<module>`
and if I change it to "linux" instead of "linuxbsd", the mono option is not recognized:
scons: Reading SConscript files ... WARNING: Unknown SCons variables were passed and will be ignored: module_mono_enabled=yes
I don't know how to proceed
URL to the documentation page: https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_with_dotnet.html#example-linux-bsd