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Godot Engine official documentation
https://docs.godotengine.org
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[TRACKER] C# Code checklist #1302

Closed skyace65 closed 4 years ago

skyace65 commented 6 years ago

Recently I've been doing work on adding C# code examples to the documentation using code tabs. Since more people are joining I've made this list so we don't accidentally work on the same pages and waste time. This list is every page with code examples, excluding the ones in the scripting section since those are language specific pages.

Whenever you are working on a page or section please open a GitHub issue so we know. And whenever deciding what to work on check for existing GitHub issues.

Additionally, not all pages are up to date for version 3.0 of Godot. You can check this list to see what pages are up to date for 3.0. Pages that aren't up to date may contain outdated GDScript making it impossible to translate to C#. If you have the knowledge to update a page then by all means go ahead.

Step by step

Project Workflow

Tutorials

2D

exts commented 6 years ago

this weekend ill knock out the rest of Step By Step if no one else started on it.

paulloz commented 6 years ago

You can tick Physics introduction, Ray-casting, Handling quit requests and Pausing Games.

exts commented 6 years ago

Mark off Control the game's UI with code with https://github.com/godotengine/godot-docs/pull/1365

imekon commented 6 years ago

What about path finding or Navigation2D?

exts commented 6 years ago

@imekon not sure what you're asking as this thread is about converting currently existing docs with gdscript examples and giving c# alternative examples.

If you're requesting docs, create a new issue.

barrrettt commented 4 years ago

The subjects of the threads I think they need a separate and simple example.

mhilbrunner commented 4 years ago

As there hasn't been much activity here anymore and most of those are now done, I'll close this in favor of opening more specific issues/PRs if we still miss C# support somewhere.

Thanks to all who contributed!