Closed Lisapple closed 4 years ago
JPEG (.jpg, and not with .jpeg extension)
The .jpeg
extension should work according to the source code: https://github.com/godotengine/godot/blob/dfcfa7d256809130af827f33d4cfeffcedc01dc3/modules/jpg/image_loader_jpegd.cpp#L126
I've just tested it in 3.2 stable and it works.
The
.jpeg
extension should work according to the source code: https://github.com/godotengine/godot/blob/dfcfa7d256809130af827f33d4cfeffcedc01dc3/modules/jpg/image_loader_jpegd.cpp#L126
Yes, exact! I edited the list.
As suggested in issue #2992, it would be a great addition to add a complete list of all supported image/texture formats. That can be added to "Docs » Project workflow » Assets workflow » Importing images" page.
It would be useful to check for a particular workflow with Godot, even if most of the image type of wildly supported among 2D/3D software.
For Godot 3.2, so far I found the following image/texture formats supported (from
/modules
folder in Godot project, I haven't tested all formats):.svg
).png
).tga
).jpg
and.jpeg
).webp
).bmp
).pvr
).hdr
).exr
).dds
)I don't see the need to include more information (about pros/cons) for each format, Godot offers many options when generating textures that can override theses specifications.