Closed jcmonkey closed 4 months ago
This certainly needs an update especially for Godot 4.0.
I've discovered Sourcetrail source explorer and with the compilation database support added in godotengine/godot#32848 we could write instructions on how to create a Sourcetrail project to view Godot's inheritance and other neat stuff there:
@fire may also give some ideas, as I've found this through one of his replies at Godot's Discord. 🙂
On Windows, compilation db works.
scons platform=windows use_llvm=yes use_mingw=yes -j16 target=debug werror=no compiledb=yes",
Possible adjustments include using target=release_debug
.
This uses https://github.com/mstorsjo/llvm-mingw.
ClassDB
term[NOTE not latest master and customized]
Converted svg to png with affinity designer.
Still here.
https://docs.godotengine.org/en/3.2/development/cpp/inheritance_class_tree.html
Under this document page there is a resource graphic that could use the addition of the mono module.
mono->script->resource.
GDScript already has one that shows it inherits from script, but there isn't one for mono.
Now i understand this might be a minor issue, but it may help some people in the future.
Just thought i would let you guys know about it.
PS. if there was a page explaining how the mono module works added in the future, that would also be great. thanks!