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Godot Engine official documentation
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Docs say that KinematicBody2D does not receive collision information from some body types, which is wrong #331

Closed zatherz closed 4 years ago

zatherz commented 7 years ago

https://github.com/godotengine/godot-docs/blob/master/tutorials/2d/physics_introduction.rst spectacle d17465

This is false, as you can receive collision information (including collisions with static bodies and kinematic bodies) with the is_colliding and get_collider_* methods.

bojidar-bg commented 7 years ago

I think the docs are speaking about body_enter signals and the such.

skyace65 commented 4 years ago

@GDQuest this issue can be closed. This page was moved to the physics section some time ago and the wrong information was removed at some point.