Closed zatherz closed 4 years ago
I think the docs are speaking about body_enter
signals and the such.
@GDQuest this issue can be closed. This page was moved to the physics section some time ago and the wrong information was removed at some point.
https://github.com/godotengine/godot-docs/blob/master/tutorials/2d/physics_introduction.rst
This is false, as you can receive collision information (including collisions with static bodies and kinematic bodies) with the
is_colliding
andget_collider_*
methods.