Your Godot version:
3.2.1
Issue description:
There's no documentation regarding the public class SignalAwaiter.
It should also be noted that it's the object type returned by Node.ToSignal, and awaiting it consumes the object, therefore requiring to create a new SignalAwaiter every time.
URL to the documentation page (if already existing):
It should be cited also here(?) https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_differences.html#yield
Your Godot version: 3.2.1 Issue description: There's no documentation regarding the public class SignalAwaiter. It should also be noted that it's the object type returned by Node.ToSignal, and awaiting it consumes the object, therefore requiring to create a new SignalAwaiter every time. URL to the documentation page (if already existing): It should be cited also here(?) https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_differences.html#yield