Closed NathanLovato closed 1 year ago
@smix8 Can this issue be closed now?
Yes for Godot 4 doc there is already a very populated Navigation section covering nearly all the navigation and pathfinding related topics here.
It does not cover all what Nathan suggested but I don't think Navigation is the right section to mix with all those cross-section topics like AI or specific AI related gameplay topics. E.g. visibility detection or raycast line of sight has nothing to do with the engine navigation and pathfinding, only with "Navigation" if you take it as a very big umbrella term. I would find it more appropriate to add a "Gameplay" section as a new look-up home to explain such features that use many engine parts together.
We should add a new Navigation section covering navigation and AI-related tool. In particular, this section would cover 2D and 3D navigation and pathfinding. I would also include an article giving an overview of tools at your disposal to implement AI. For example, the VisibilityEnabler and Notifier nodes or creating a line of sight with RayCast and detecting other agents with Area nodes.
Guides could include: