Open aXu-AP opened 2 years ago
Now that I think about it, actually problem might not be in documentation, but in the function arguments itself. Wouldn't be more clear and consistent if arguments were axis : Vector3, force : float
much like in Node3D's rotate function?
3.3.4
After reading RigidBody add_torque's documentation I was at loss how to use this function. It should include information of what direction the torque is added. Current:
Suggestion:
https://docs.godotengine.org/en/stable/classes/class_rigidbody.html#class-rigidbody-method-add-torque