Open Hpmason opened 2 years ago
I've found similar inconsistencies between the "Making Plugins" tutorial and the "Spatial gizmo plugins" tutorial.
Between the two tutorials:
Confusing (Gizmo tutorial):
MyCustomSpatial.gd
which is not shown/mentioned else whereI also think it'd be helpful to post these as full examples somewhere so people can look at the full completed version from the tutorial. I saw there was an example for custom_node
and main_screen
in the Godot demo projects, but I don't know if these tutorials would be big enough to warrant being added as a demo.
I would like to there to be some examples of other types of plugins. I was struggling to find information on using "forward_canvas_gui_input" and "forward_canvas_draw_over_viewport" to draw 2d gizmo style things.
I would love to draft up a simple examples for the docs.
Also , there's a GD quest tutorial that covers some of this.
I'm planning a complete rewrite of the section, including more explanations about related features and tutorials that cover all sorts of plugins. But if you have some suggestions about what could be a good example for some of them, feel free to describe them here!
Sounds awesome! can't wait. let me know if I can help.
That'd be great! I still haven't don't much with the plugins, so it'd be great to have someone with more experience work on the examples!
Your Godot version: 3.4
Issue description: Making plugins documentation is a bit confusing in some parts and has inconsistencies between the two examples.
Confusing:
Inconsistencies:
Methods for initially creating plugins are different
Values for creating plugins are different:
Some of these confusions could just be me and they're not a huge deal, but I think it'd be helpful to clarify some of these things.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
https://github.com/godotengine/godot-docs/blob/master/tutorials/plugins/editor/making_plugins.rst