Closed Sauermann closed 2 years ago
If this solution finds acceptance, I can create a pull request for updating the documentation.
Sounds good to me :slightly_smiling_face:
I've tested this command on Linux (OpenSSL 1.1.1g) and Windows (OpenSSL 3.0.1) and both appear to work fine.
Your Godot version: 4.0 Alpha
Issue description:
Generating an encryption key with openssl according to the "Compiling with script encryption key" documentation results in a warning message.
There is a detailed explanation of this warning message at: https://unix.stackexchange.com/questions/507131/openssl-1-1-1b-warning-using-iter-or-pbkdf2-would-be-better-while-decrypting
I would expect that the suggested method does not result in warning messages.
URL to the documentation page:
https://docs.godotengine.org/en/stable/development/compiling/compiling_with_script_encryption_key.html
Proposed Solution:
I suggest to replace the command by
This also is a more appropriate way for generating random data for the encryption key.
If this solution finds acceptance, I can create a pull request for updating the documentation.