Open Xyotic opened 2 years ago
v4.0 beta1
Godot4 now supports custom vertex data for meshes, but the usage of ArrayType.ARRAY_CUSTOM0 - 3 doesnt seem to be documented properly.
The API docs alredy lists these new Array types: https://docs.godotengine.org/en/latest/classes/class_mesh.html#enum-mesh-arraytype
It would be a very helpful addition for https://docs.godotengine.org/en/latest/tutorials/3d/procedural_geometry/arraymesh.html to add a small example on how to set these data correctly and how to access them in shader code
I think so.
v4.0 beta1
Godot4 now supports custom vertex data for meshes, but the usage of ArrayType.ARRAY_CUSTOM0 - 3 doesnt seem to be documented properly.
The API docs alredy lists these new Array types: https://docs.godotengine.org/en/latest/classes/class_mesh.html#enum-mesh-arraytype
It would be a very helpful addition for https://docs.godotengine.org/en/latest/tutorials/3d/procedural_geometry/arraymesh.html to add a small example on how to set these data correctly and how to access them in shader code