Closed pc9098 closed 1 year ago
I'd like to bump this issue since the page is terribly broken. It suggests using a class that doesn't exist and there's no path forward for people previously using ENetMultiplayerPeer in 3.5. ENetMultiplayerPeer is also completely different and I assume it's no longer supposed to even be around in 4.0. If I knew a path forward (which APIs I can call), I'd be glad to contribute here, but I'm just as lost as the current documentation.
I'd like to bump this issue since the page is terribly broken. It suggests using a class that doesn't exist and there's no path forward for people previously using ENetMultiplayerPeer in 3.5. ENetMultiplayerPeer is also completely different and I assume it's no longer supposed to even be around in 4.0. If I knew a path forward (which APIs I can call), I'd be glad to contribute here, but I'm just as lost as the current documentation.
You may find the article Multiplayer in Godot 4.0: ENet wrappers, WebRTC helpful. That entire series of blog posts (except for the 4th one) contain some good information about the changes
Closing as duplicate of https://github.com/godotengine/godot-docs/issues/5755 and https://github.com/godotengine/godot-docs/issues/5754
FYI, the multiplayer docs are in the process of being reworked. Until then, have a look at the Bomberman and TPS demos to see how the new multiplayer features in Godot 4.0 can be used.
This is very important. I really wish that the multiplayer docs were current ... and if they are, I would like to know
Oh it was closed as completed ... so I guess that the checkbox on https://github.com/godotengine/godot-docs/issues/5121 should be marked...
Oh it was closed as completed ... so I guess that the checkbox on #5121 should be marked...
This was closed as duplicate, not as completed. If you need some help I suggest you these videos they are a good start:
https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html
See that it is in latest, which should be Beta 4.17
-Initializing the Network: It uses classes like NetworkedMultiplayerENet that have been changed.