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Blender Import Hints #7575

Open CalebJep opened 1 year ago

CalebJep commented 1 year ago

Version 4.0.1

The docs describe using import hints to import empty objects as primitive collision shapes using "-colonly" through the Collada export pipeline from Blender. However, upon import, the empties are just imported as Node3D. I don't know if this is an issue of the docs being outdated (I know import hints were in Godot prior to 4.0) or a bug in the editor itself (if this functionality is still meant to be supported).

URL to the documentation page:

grandiosian commented 7 months ago

hi, i had the same issue. You can export the collision shape from Blender but you have to use this plugin https://github.com/godotengine/collada-exporter if you use collada exporter directly from Blender it is not supported. Hope it'll help.