Open CalebJep opened 1 year ago
hi, i had the same issue. You can export the collision shape from Blender but you have to use this plugin https://github.com/godotengine/collada-exporter if you use collada exporter directly from Blender it is not supported. Hope it'll help.
Version 4.0.1
The docs describe using import hints to import empty objects as primitive collision shapes using "-colonly" through the Collada export pipeline from Blender. However, upon import, the empties are just imported as Node3D. I don't know if this is an issue of the docs being outdated (I know import hints were in Godot prior to 4.0) or a bug in the editor itself (if this functionality is still meant to be supported).
URL to the documentation page: