Open paulmiller opened 10 months ago
I just came here to report this and see if it was an actual issue; I attempted to recreate that scene in Godot 4.2 and had both meshes displaying as the root, contrary to the documentation.
I'm still not entirely sure what a World3D literally is, but I'll offer to see about writing up a correction after I've gotten this working right.
I've proposed a change at https://github.com/godotengine/godot-docs/pull/8741 ; do let me know if you see any issues with it now?
That looks good.
https://docs.godotengine.org/en/4.1/tutorials/rendering/viewports.html reads:
This is only true if the SubViewport uses a separate World3D, which is not the default, as explained further down the page.