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Godot Engine official documentation
https://docs.godotengine.org
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Rewrite OpenXR hand tracking to reflect new architecture #9499

Closed BastiaanOlij closed 2 months ago

BastiaanOlij commented 3 months ago

Work in progress, I'm rewriting the hand tracking manual page to reflect the new way things are structured in Godot 4.3. About half way done.

Note that this manual page references https://github.com/godotengine/godot-demo-projects/pull/973 and that PR needs to be merged alongside this.

BastiaanOlij commented 3 months ago

I think I got all the reported grammar issue, thanks for the proof reading @AThousandShips and @dsnopek

BastiaanOlij commented 3 months ago

Thanks for the approvals everyone, please also check out the demo project that accompanies this.

skyace65 commented 3 months ago

I can check that the demo runs on my computer later this week. Unfortunately though my headset doesn't have hand tracking.

BastiaanOlij commented 3 months ago

I can check that the demo runs on my computer later this week. Unfortunately though my headset doesn't have hand tracking.

If you have steamVR it'll work on inferred hand tracking, all should still work :)

mhilbrunner commented 3 months ago

This PR is good to go and just waiting on the demo to be merged. Unfortunately, I currently lack the bandwith to check it out myself. Please poke me once that PR is merged so we can merge this one :)

skyace65 commented 2 months ago

XR Demo is merged as well. Thanks for your work on both of these!