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Godot Engine official documentation
https://docs.godotengine.org
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Fix typo in "Optimizing 3D performance" #9507

Closed aGuyWhoMadeGames closed 3 months ago

aGuyWhoMadeGames commented 3 months ago

From context, it seems like origin shifting is being introduced as an alternative to large world coordinates, but this is not reflected in the actual wording.

skyace65 commented 3 months ago

Thanks!