Issue description:
Wrong verb used in Godot docs' best practices, scene organization section.
The whole point of all this indirection is to avoid ending up in a situation where changing one class results in adversely effecting other classes dependent on it.
Should be "adversely affecting".
To effect: cause (something) to happen; bring about.
To affect: have an effect on; make a difference to.
Your Godot version: 4.2
Issue description: Wrong verb used in Godot docs' best practices, scene organization section.
Should be "adversely affecting".
To effect: cause (something) to happen; bring about. To affect: have an effect on; make a difference to.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html