Open rzt3 opened 3 months ago
The template singleton_autoload_starter.zip is a GDScript project, we don't provide a C# version.
File and directory names in C# code snippets use PascalCase since that's the recommended convention for C# projects. But the convention in GDScript projects is to use snake_case.
Your Godot version: 4.2.2
Issue description: The code below doesn't do anything.
Scene2.tscn
andScene1.tscn
don't exist in the template provided. This also isn't how Godot's signals work in C#. (Refer to https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_signals.html.)Also, the user needs to create the C# scripts by themselves. (The C# files don't exist in the template)
URL to the documentation page: https://docs.godotengine.org/en/latest/tutorials/scripting/singletons_autoload.html