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2D Getting Started Tutorial - "GetReady" Message Not Hiding on Game Start #9528

Closed KodahScripts closed 3 months ago

KodahScripts commented 3 months ago

Your Godot version: 4.2.2 Stable

Issue description: 2D Getting Started Tutorial - "GetReady" Message Not Hiding on Game Start. Everything else about the tutorial works for me but the timeout signal is not affecting the "Get Ready" message. All other messages respond to the timeout signal but not the "Get Ready" so I have Get Ready on my screen at all times.

AThousandShips commented 3 months ago

Can't replicate, please make sure you copied all the code correctly, use this as a reference

skyace65 commented 3 months ago

And please reach out to one of the community locations, such as discord or the forum, for support before assuming it's a documentation error. There's a list of them here. Can you give us a zip file of your project so we can see what's going on?

KodahScripts commented 3 months ago

gettingStarted.zip

AThousandShips commented 3 months ago

You didn't connect the timer to the signal, there's no connection from MessageTimer to _on_message_timer_timeout, you missed this step:

Connect the pressed() signal of StartButton and the timeout() signal of MessageTimer, and add the following code to the new functions:

KodahScripts commented 3 months ago

Ah jeeze. Thank you, my apologies

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From: AThousandShips @.> Sent: Monday, June 24, 2024 6:23:11 AM To: godotengine/godot-docs @.> Cc: KodahScripts @.>; Author @.> Subject: Re: [godotengine/godot-docs] 2D Getting Started Tutorial - "GetReady" Message Not Hiding on Game Start (Issue #9528)

You didn't connect the timer to the signal, there's no connection from MessageTimer to _on_message_timer_timeout, you missed this step:

Connect the pressed() signal of StartButton and the timeout() signal of MessageTimer, and add the following code to the new functions:

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