I wanted to encrypt my scripts so I looked up the documentation for 3.5 and 3.6. They show this picture:
It says "Script Export Mode". This led me to believe I could encrypt my C# scripts.
However, in the Project|Export menu of the actual editor under the "Scripts" tab it shows:
Which says "GDSript Export Mode".
If Godot 3.x only encrypts GDScript files, the documentation should show the correct Editor screenshot. If it can encrypt all scripts, the Editor's labels need to reflect that.
Tested versions
I have tested in 3.5.stable to 3.6rc1 for mono.
System information
Windows 11
Issue description
I wanted to encrypt my scripts so I looked up the documentation for 3.5 and 3.6. They show this picture: It says "Script Export Mode". This led me to believe I could encrypt my C# scripts.
However, in the Project|Export menu of the actual editor under the "Scripts" tab it shows: Which says "GDSript Export Mode".
If Godot 3.x only encrypts GDScript files, the documentation should show the correct Editor screenshot. If it can encrypt all scripts, the Editor's labels need to reflect that.
Steps to reproduce
Compare 3.5 editor to documentation.
Minimal reproduction project (MRP)
No repo needed.