godotengine / godot-git-plugin

Git implementation of the VCS interface in Godot
MIT License
712 stars 75 forks source link

macOS ? #12

Closed moeenio closed 3 years ago

moeenio commented 4 years ago

It seems like this doesn't work on macOS, although it would be cool...

Calinou commented 4 years ago

There are no compiled macOS libraries yet, so I'll mark this as an enhancement request.

twaritwaikar commented 4 years ago

The only limitation for me on this was that I don't have a mac with me currently. I welcome anyone who might want to build it on mac

Calinou commented 4 years ago

@IronicallySerious Binaries could be compiled on Travis CI and uploaded to GitHub Releases automatically when a release is tagged :wink:

This way, you don't depend on a local environment for making releases anymore.

twaritwaikar commented 4 years ago

@Calinou Sounds like a very convenient way indeed. I am able to find some material on this online.

moeenio commented 4 years ago

I use mac, so i could build it but i think it's better to use CI

twaritwaikar commented 4 years ago

Using CI, however, would not be possible unless Godot-Cpp is updated to 3.2 GDNative API because this plugin requires EditorVCSInterface endpoints to exist in the GDNative API. These endpoints were being generated from Godot master on my system.

moeenio commented 4 years ago

I don't know.

twaritwaikar commented 4 years ago

It only means releases will have to be made locally and packed for now. I will keep this open for now.

chiara-jm commented 4 years ago

Does that mean that we can build this plugin locally for mac? Does anyone have some documentation (steps) to follow to do that?

twaritwaikar commented 4 years ago

@chiara-jm I am sorry, for some reason my comment was posted as an edit in your comment by my Github Android app. I will change it back

twaritwaikar commented 4 years ago

Yes, the plugin does not have any system specific code so you can build it on Mac. However, the only hiccup here is that you will need to build libgit2 (the only external dependency apart from GDNative) for Mac yourself. Rest of the compiling will be the same. I can at least write the compilation steps if you want to build it yourself. I was rather hoping to do it myself but I haven't been able to get a Mac system. Since CI is now possible with this repo (Godot Headers was updated to 3.2 stable) I would like to do this through CI next time

twaritwaikar commented 4 years ago

I am trying to fix this as of this moment, will just add the binaries for libgit2 to git

notfilippo commented 4 years ago

If you need any help I can offer my Mac to compile libgit2, just as a temporary fix. In the meantime we could develop a more long-term solution 😄

loksonarius commented 4 years ago

I have a Mac and can read documentation -- that's pretty much all I can offer, but I'd like to help get this working with CI. If there's anything I can contribute or help with, please let me know! 😄

twaritwaikar commented 4 years ago

I appreciate the help from everyone. However, for security reasons I am trying to release a build myself on a Mac that I arranged recently. Mac build should be soon enough.

On Sat, Apr 11, 2020, 21:10 Dan notifications@github.com wrote:

I have a Mac and can read documentation -- that's pretty much all I can offer, but I'd like to help get this working with CI. If there's anything I can contribute or help with, please let me know! 😄

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/godotengine/godot-git-plugin/issues/12#issuecomment-612449478, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHSUAFDSMWLVV72X2XLIBTTRMCFQPANCNFSM4KOT5CSQ .

WildXav commented 4 years ago

I was able to build it on my mac (I had to install libgit2 using brew). Unfortunately Godot crashed after trying to initalize vcs. Here is the report if it might help.

Click to show the report
Process: Godot [33989] Path: /Applications/Godot.app/Contents/MacOS/Godot Identifier: Godot Version: 3.2 (3.2) Code Type: X86-64 (Native) Parent Process: ??? [1] User ID: 501 Date/Time: 2020-05-03 17:48:05.472 +0200 OS Version: Mac OS X 10.15.4 (19E287) Report Version: 12 Anonymous UUID: 24036C34-8761-309D-3846-5CE2B723A802 Time Awake Since Boot: 180000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000009e75 Exception Note: EXC_CORPSE_NOTIFY VM Regions Near 0x9e75: --> __TEXT 000000010aa34000-000000010e589000 [ 59.3M] r-x/rwx SM=COW /Applications/Godot.app/Contents/MacOS/Godot Application Specific Information: abort() called Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff72acc33a __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff72b88e60 pthread_kill + 430 2 libsystem_c.dylib 0x00007fff72a53808 abort + 120 3 org.godotengine.godot 0x000000010aa36bfc handle_crash(int) + 1900 4 libsystem_platform.dylib 0x00007fff72b7d5fd _sigtramp + 29 5 ??? 0x000000011a0efb68 initialPoolContent + 96072 6 libgit2.1.0.dylib 0x000000011bdf43aa git_status_list_new + 214 7 libgitapi.dylib 0x000000011b9ca712 godot::GitAPI::_get_modified_files_data() + 114 (git_api.cpp:191) 8 libgitapi.dylib 0x000000011b9cb74b void godot::_WrappedMethod::apply<>(godot::Variant*, godot::GitAPI*, godot::Variant**, godot::__Sequence<>) + 59 9 libgitapi.dylib 0x000000011b9cb6f8 godot_variant godot::__wrapped_method(void*, void*, void*, int, godot_variant**) + 56 (Godot.hpp:211) 10 org.godotengine.godot 0x000000010ad33d11 NativeScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) + 401 11 org.godotengine.godot 0x000000010d080310 Object::call(StringName const&, Variant const**, int, Variant::CallError&) + 144 12 org.godotengine.godot 0x000000010d0801c8 Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) + 136 13 org.godotengine.godot 0x000000010b931c25 EditorVCSInterface::get_modified_files_data() + 149 14 org.godotengine.godot 0x000000010bf940d5 VersionControlEditorPlugin::_refresh_stage_area() + 101 15 org.godotengine.godot 0x000000010bf937d1 VersionControlEditorPlugin::_initialize_vcs() + 705 16 org.godotengine.godot 0x000000010d0a0d58 MethodBind0::call(Object*, Variant const**, int, Variant::CallError&) + 88 17 org.godotengine.godot 0x000000010d0803e5 Object::call(StringName const&, Variant const**, int, Variant::CallError&) + 357 18 org.godotengine.godot 0x000000010d0826fd Object::emit_signal(StringName const&, Variant const**, int) + 1901 19 org.godotengine.godot 0x000000010d080b82 Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) + 114 20 org.godotengine.godot 0x000000010c11480e BaseButton::_pressed() + 366 21 org.godotengine.godot 0x000000010c1141d3 BaseButton::on_action_event(Ref) + 467 22 org.godotengine.godot 0x000000010c113dc1 BaseButton::_gui_input(Ref) + 193 23 org.godotengine.godot 0x000000010c11c4d5 MethodBind1 >::call(Object*, Variant const**, int, Variant::CallError&) + 277 24 org.godotengine.godot 0x000000010d07eec8 Object::call_multilevel(StringName const&, Variant const**, int) + 232 25 org.godotengine.godot 0x000000010d080263 Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) + 115 26 org.godotengine.godot 0x000000010c0eccaf Viewport::_gui_call_input(Control*, Ref const&) + 831 27 org.godotengine.godot 0x000000010c0ee0b9 Viewport::_gui_input_event(Ref) + 2089 28 org.godotengine.godot 0x000000010c0eb98a Viewport::input(Ref const&) + 250 29 org.godotengine.godot 0x000000010c0eb799 Viewport::_vp_input(Ref const&) + 217 30 org.godotengine.godot 0x000000010d1f3fc5 MethodBind1 const&>::call(Object*, Variant const**, int, Variant::CallError&) + 277 31 org.godotengine.godot 0x000000010d0803e5 Object::call(StringName const&, Variant const**, int, Variant::CallError&) + 357 32 org.godotengine.godot 0x000000010d0801c8 Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) + 136 33 org.godotengine.godot 0x000000010c0b805c SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) + 924 34 org.godotengine.godot 0x000000010c0b9983 SceneTree::input_event(Ref const&) + 387 35 org.godotengine.godot 0x000000010aa5093c InputDefault::_parse_input_event_impl(Ref const&, bool) + 3260 36 org.godotengine.godot 0x000000010aa525e9 InputDefault::flush_accumulated_events() + 41 37 org.godotengine.godot 0x000000010aa43f06 OS_OSX::run() + 374 38 org.godotengine.godot 0x000000010aa48e21 main + 529 39 libdyld.dylib 0x00007fff72984cc9 start + 1 Thread 1: 0 libsystem_pthread.dylib 0x00007fff72b84b68 start_wqthread + 0 Thread 2: 0 libsystem_pthread.dylib 0x00007fff72b84b68 start_wqthread + 0 Thread 3: 0 libsystem_pthread.dylib 0x00007fff72b84b68 start_wqthread + 0 Thread 4: 0 libsystem_kernel.dylib 0x00007fff72ac681e read + 10 1 org.godotengine.godot 0x000000010aa491c9 SemaphoreOSX::wait() + 25 2 org.godotengine.godot 0x000000010d2a2623 _IP_ResolverPrivate::_thread_function(void*) + 83 3 org.godotengine.godot 0x000000010b3cf3c5 ThreadPosix::thread_callback(void*) + 85 4 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 5 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 5: 0 libsystem_kernel.dylib 0x00007fff72ac681e read + 10 1 org.godotengine.godot 0x000000010aa491c9 SemaphoreOSX::wait() + 25 2 org.godotengine.godot 0x000000010ce7e36d VisualServerScene::_gi_probe_bake_thread() + 29 3 org.godotengine.godot 0x000000010b3cf3c5 ThreadPosix::thread_callback(void*) + 85 4 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 5 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 6:: AMCP Logging Spool 0 libsystem_kernel.dylib 0x00007fff72ac5e36 semaphore_wait_trap + 10 1 com.apple.audio.caulk 0x00007fff6c55eb16 caulk::mach::semaphore::wait() + 16 2 com.apple.audio.caulk 0x00007fff6c55e9b2 caulk::semaphore::timed_wait(double) + 106 3 com.apple.audio.caulk 0x00007fff6c55e7c4 caulk::concurrent::details::worker_thread::run() + 30 4 com.apple.audio.caulk 0x00007fff6c55e1e4 void* caulk::thread_proxy > >(void*) + 45 5 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 6 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 7: 0 libsystem_kernel.dylib 0x00007fff72ac5e36 semaphore_wait_trap + 10 1 com.apple.audio.caulk 0x00007fff6c55eb16 caulk::mach::semaphore::wait() + 16 2 com.apple.audio.caulk 0x00007fff6c55e9b2 caulk::semaphore::timed_wait(double) + 106 3 com.apple.audio.caulk 0x00007fff6c55e7c4 caulk::concurrent::details::worker_thread::run() + 30 4 com.apple.audio.caulk 0x00007fff6c55e1e4 void* caulk::thread_proxy > >(void*) + 45 5 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 6 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff72ac5dfa mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff72ac6170 mach_msg + 60 2 com.apple.audio.CoreAudio 0x00007fff38126c75 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111 3 com.apple.audio.CoreAudio 0x00007fff38022f18 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 2677 4 com.apple.audio.CoreAudio 0x00007fff38156c22 HALB_IOThread::Entry(void*) + 72 5 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 6 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 9: 0 libsystem_kernel.dylib 0x00007fff72ac8756 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff72a4beea nanosleep + 196 2 org.godotengine.godot 0x000000010b3cba2b OS_Unix::delay_usec(unsigned int) const + 59 3 org.godotengine.godot 0x000000010b51c38f EditorExportPlatformAndroid::_device_poll_thread(void*) + 8527 4 org.godotengine.godot 0x000000010b3cf3c5 ThreadPosix::thread_callback(void*) + 85 5 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 6 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 10: 0 libsystem_kernel.dylib 0x00007fff72ac8756 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff72a4beea nanosleep + 196 2 org.godotengine.godot 0x000000010b3cba2b OS_Unix::delay_usec(unsigned int) const + 59 3 org.godotengine.godot 0x000000010b571306 EditorExportPlatformJavaScript::_server_thread_poll(void*) + 54 4 org.godotengine.godot 0x000000010b3cf3c5 ThreadPosix::thread_callback(void*) + 85 5 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 6 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 11: 0 libsystem_kernel.dylib 0x00007fff72ac8756 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff72a4beea nanosleep + 196 2 org.godotengine.godot 0x000000010b3cba2b OS_Unix::delay_usec(unsigned int) const + 59 3 org.godotengine.godot 0x000000010bb86fd4 EditorFileServer::_thread_start(void*) + 100 4 org.godotengine.godot 0x000000010b3cf3c5 ThreadPosix::thread_callback(void*) + 85 5 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 6 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 12:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x00007fff72ac5dfa mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff72ac6170 mach_msg + 60 2 com.apple.CoreFoundation 0x00007fff38a3e0b5 __CFRunLoopServiceMachPort + 247 3 com.apple.CoreFoundation 0x00007fff38a3cb82 __CFRunLoopRun + 1319 4 com.apple.CoreFoundation 0x00007fff38a3bffe CFRunLoopRunSpecific + 462 5 com.apple.AppKit 0x00007fff35e5c5b4 _NSEventThread + 132 6 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 7 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 13: 0 libsystem_kernel.dylib 0x00007fff72ac681e read + 10 1 org.godotengine.godot 0x000000010aa491c9 SemaphoreOSX::wait() + 25 2 org.godotengine.godot 0x000000010b8bfb57 EditorResourcePreview::_thread() + 119 3 org.godotengine.godot 0x000000010b3cf3c5 ThreadPosix::thread_callback(void*) + 85 4 libsystem_pthread.dylib 0x00007fff72b89109 _pthread_start + 148 5 libsystem_pthread.dylib 0x00007fff72b84b8b thread_start + 15 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x000000011a10adc0 rcx: 0x00007ffee51c7f18 rdx: 0x0000000000000000 rdi: 0x0000000000000307 rsi: 0x0000000000000006 rbp: 0x00007ffee51c7f40 rsp: 0x00007ffee51c7f18 r8: 0x00000000000130a8 r9: 0x0000000000000000 r10: 0x000000011a10adc0 r11: 0x0000000000000246 r12: 0x0000000000000307 r13: 0x00007ffee51c87b0 r14: 0x0000000000000006 r15: 0x0000000000000016 rip: 0x00007fff72acc33a rfl: 0x0000000000000246 cr2: 0x00007fff994a2bb0 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x10aa34000 - 0x10e588f0f +org.godotengine.godot (3.2 - 3.2) /Applications/Godot.app/Contents/MacOS/Godot 0x10f1f0000 - 0x10f1f3047 libobjc-trampolines.dylib (787.1) /usr/lib/libobjc-trampolines.dylib 0x11a02f000 - 0x11a033fff com.apple.audio.AppleHDAHALPlugIn (283.15 - 283.15) <642685AA-A418-3332-BBA5-4F3562F1127D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x11a040000 - 0x11a0d1eff dyld (750.5) <1F893B81-89A5-3502-8510-95B97B9F730D> /usr/lib/dyld 0x11a385000 - 0x11a4deff7 com.apple.audio.units.Components (1.14 - 1.14) <81F527EA-7071-38C2-8469-CB411D2804FD> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x11b9c9000 - 0x11bb2dff7 +libgitapi.dylib (0) /Users/USER/*/libgitapi.dylib 0x11bd7f000 - 0x11be27fff +libgit2.1.0.dylib (0) <71337F07-921C-3ED3-BFA7-6BE730565548> /usr/local/opt/libgit2/lib/libgit2.1.0.dylib 0x11be50000 - 0x11be7affb +libssh2.1.dylib (0) <81C2DF33-6490-3714-A8DC-CC734B9C77B1> /usr/local/opt/libssh2/lib/libssh2.1.dylib 0x11be86000 - 0x11bed5fff +libssl.1.1.dylib (0) /usr/local/opt/openssl@1.1/lib/libssl.1.1.dylib 0x11befe000 - 0x11c098c2f +libcrypto.1.1.dylib (0) <9D836867-F469-3417-97DC-31B074FCB6F4> /usr/local/opt/openssl@1.1/lib/libcrypto.1.1.dylib 0x11c12b000 - 0x11c148fff com.apple.cmio.DAL.AppleCamera (400.7.6 - AppleCameraDeviceAbstractionLayer-7.6.0) /System/Library/Frameworks/CoreMediaIO.framework/Resources/AppleCamera.plugin/Contents/MacOS/AppleCamera 0x11c155000 - 0x11c197ff7 com.apple.cmio.DAL.VDC-4 (810.0 - 248.40.1) <9B84FCEF-328C-3B3A-BA20-B2FBFE735A6F> /System/Library/Frameworks/CoreMediaIO.framework/Resources/VDC.plugin/Contents/MacOS/VDC 0x7fff2dcbc000 - 0x7fff2e1c0fff com.apple.driver.AppleIntelBDWGraphicsGLDriver (14.5.22 - 14.0.5) <5622B07A-311E-3B5E-A50E-F32E08239C93> /System/Library/Extensions/AppleIntelBDWGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelBDWGraphicsGLDriver 0x7fff2e1c1000 - 0x7fff2e2c1ffe com.apple.driver.AppleIntelBDWGraphicsMTLDriver (14.5.22 - 14.0.5) <2402AEB2-5B9E-3E38-97EE-2ED37DCB324E> /System/Library/Extensions/AppleIntelBDWGraphicsMTLDriver.bundle/Contents/MacOS/AppleIntelBDWGraphicsMTLDriver 0x7fff34261000 - 0x7fff34265ffb com.apple.agl (3.3.3 - AGL-3.3.3) <104E71F4-AC28-32C5-AA87-9D7DCA28BBC4> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x7fff34266000 - 0x7fff34461ffb com.apple.avfoundation (2.0 - 1841.57) /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation 0x7fff34462000 - 0x7fff3452effe com.apple.audio.AVFAudio (1.0 - 415.72) /System/Library/Frameworks/AVFoundation.framework/Versions/A/Frameworks/AVFAudio.framework/Versions/A/AVFAudio 0x7fff3464e000 - 0x7fff3464efff com.apple.Accelerate (1.11 - Accelerate 1.11) <8BE0965F-6A6A-35B0-89D0-F0A75835C2CA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x7fff3464f000 - 0x7fff34665fff libCGInterfaces.dylib (524.2) <9092665A-D5C7-3ED8-A7D5-9216B48F8E3E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib 0x7fff34666000 - 0x7fff34cbcfef com.apple.vImage (8.1 - 524.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x7fff34cbd000 - 0x7fff34f24ff7 libBLAS.dylib (1303.60.1) <4E980D6B-4B3A-33D6-B52C-AFC7D120D11A> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x7fff34f25000 - 0x7fff353f8fef libBNNS.dylib (144.100.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib 0x7fff353f9000 - 0x7fff35794fff libLAPACK.dylib (1303.60.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x7fff35795000 - 0x7fff357aafec libLinearAlgebra.dylib (1303.60.1) <79CB28C5-F811-3EAF-AD8E-7D7D879FE662> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x7fff357ab000 - 0x7fff357b0ff3 libQuadrature.dylib (7) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libQuadrature.dylib 0x7fff357b1000 - 0x7fff35821fff libSparse.dylib (103) <8C55F5F2-6AE3-393C-B2FF-22B8CFCBD7FC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparse.dylib 0x7fff35822000 - 0x7fff35834fef libSparseBLAS.dylib (1303.60.1) <08F6D629-5DAC-3A99-B261-2B6095DD38B4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparseBLAS.dylib 0x7fff35835000 - 0x7fff35a0cfd7 libvDSP.dylib (735.100.4) <0744F29B-F822-3571-9B4A-B592146D4E03> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x7fff35a0d000 - 0x7fff35acffef libvMisc.dylib (735.100.4) 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/usr/lib/system/libsystem_secinit.dylib 0x7fff72b96000 - 0x7fff72b9dffb libsystem_symptoms.dylib (1238.100.26) <487B92DE-45F9-39F9-A478-89BBD478157D> /usr/lib/system/libsystem_symptoms.dylib 0x7fff72b9e000 - 0x7fff72bb4ff2 libsystem_trace.dylib (1147.100.8) /usr/lib/system/libsystem_trace.dylib 0x7fff72bb6000 - 0x7fff72bbbff7 libunwind.dylib (35.4) /usr/lib/system/libunwind.dylib 0x7fff72bbc000 - 0x7fff72bf1ffe libxpc.dylib (1738.100.39) <32B0E31E-9DA3-328B-A962-BC9591B93537> /usr/lib/system/libxpc.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 100406 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=660.5M resident=0K(0%) swapped_out_or_unallocated=660.5M(100%) Writable regions: Total=311.9M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=311.9M(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Accelerate framework 256K 2 Activity Tracing 256K 1 CG backing stores 672K 4 CG image 160K 5 CoreAnimation 56K 8 CoreGraphics 8K 1 CoreImage 8K 2 CoreUI image data 272K 5 Dispatch continuations 8192K 1 Foundation 4K 1 Kernel Alloc Once 8K 1 MALLOC 272.3M 288 MALLOC guard page 32K 8 Memory Tag 242 12K 1 OpenGL GLSL 256K 3 STACK GUARD 56.1M 14 Stack 13.1M 14 VM_ALLOCATE 16.8M 957 VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated) __DATA 26.6M 307 __DATA_CONST 340K 10 __FONT_DATA 4K 1 __GLSLBUILTINS 5176K 1 __LINKEDIT 400.8M 14 __OBJC_RO 32.2M 1 __OBJC_RW 1892K 2 __TEXT 259.7M 306 __UNICODE 564K 1 mapped file 57.4M 19 shared memory 640K 15 =========== ======= ======= TOTAL 1.1G 1994 TOTAL, minus reserved VM space 1.1G 1994 Model: MacBookPro12,1, BootROM 190.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,7 GHz, 8 GB, SMC 2.28f7 Graphics: kHW_IntelIris6100Item, Intel Iris Graphics 6100, spdisplays_builtin Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1867 MHz, 0x02FE, 0x4544464132333241324D412D4A442D460000 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1867 MHz, 0x02FE, 0x4544464132333241324D412D4A442D460000 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x133), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1600.4) Bluetooth: Version 7.0.4f6, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: APPLE SSD SM0256G, 251 GB USB Device: USB 3.0 Bus USB Device: USB3.1 Hub USB Device: Bluetooth USB Host Controller USB Device: iPhone USB Device: USB2.1 Hub USB Device: Corsair VOID PRO Surround USB Adapter USB Device: Composite Device USB Device: Gaming Mouse G502 USB Device: HD Pro Webcam C920 Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1
twaritwaikar commented 4 years ago

@xsaliniere That sounds awesome that you got the plugin to build on Mac.

About your crash, I see that it crashed while running _get_modified_files_data(), which is just an equivalent of git status. Could you check if your git config --global user.name and git config --global user.email are set? These commands will print text if it is set properly.

EDIT: It could be a possibility that you are on an older commit. The last few commits in this repo have been crucial crash fixes. So I would like to ask you to git pull if you are not on the latest commit

WildXav commented 4 years ago

Yes my username and email are already set. If it's trying to run git status then I think it's normal that an error is thrown since the repo has not been initialized yet. Should I run a git init myself?

Also yes I'm up to date.

twaritwaikar commented 4 years ago

It wouldn't hurt to try that. Please let us know if you find something interesting

On Mon, May 4, 2020 at 2:25 AM Xavier Saliniere notifications@github.com wrote:

Yes my username and email are already set. If it's trying to run git status then I think it's normal that an error is thrown since the repo has not been initialized yet. Should I run a git init myself?

Also yes I'm up to date.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/godotengine/godot-git-plugin/issues/12#issuecomment-623180643, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHSUAFCHNVH626IAYDMRL2LRPXK3LANCNFSM4KOT5CSQ .

WildXav commented 4 years ago

Still crashing, I couldn't get any further 🤕 git status is working correctly now. Without any more info it's hard to tell what is going wrong. If you have any idea on how to debug I'm at your disposal.

WildXav commented 4 years ago

Here are the instructions to build the plugin on Mac. If you don't already have them, install CMake and SCons (I recommend using Homebrew).

1. Enter the following commands at the root of the repo to install the libs

git submodule init
git submodule update --init --recursive
cd godot-git-plugin/thirdparty/libgit2/
mkdir build
cd build/
cmake ..
cmake --build .
cd ../../../../
mkdir demo/bin/osx
cp godot-git-plugin/thirdparty/libgit2/build/libgit2.a demo/bin/osx/libgit2.a
cd godot-cpp/
scons platform=osx target=Release generate_bindings=yes bits=64
cd ..

2. Then run this command to build the plugin scons platform=osx target=release

Now personally I got an error about undefined symbols referenced in libgit2.a when running the above command. I don't really understand why but that's why I had to install it with Homebrew. So if that's also the case for you do the following. Else jump to step 4.

3. (Optional) Install libgit2 using Homebrew & edit the SConstruct file

4. Copy and paste git_api.gdnlib, git_api.gdns and bin from the demo folder to the root of your godot project. (Once paste you can remove the file bin/osx/libgit2.a, it will not be used by godot)

5. Now run godot, open your project and open the file git_api.gdnlib.

6. Find the Mac OSX platform and edit the 64 entry by clicking on the folder icon and locate the file libgitapi.dylib (the displayed path should be res://bin/osx/release/libgitapi.dylib)

7. Finally you can go to Project -> Version Control -> Set Up Version Control and click on Initialize

At that point my Godot is crashing. If it's not the case for you please tell us.

twaritwaikar commented 4 years ago

The instructions are great! If you are able to build the plugin then I should try to reproduce that crash on other platforms as well. Thanks for the help.

The condition on my Mac setup is that as a part of my internship, I was going to be provided with a Mac system. It should arrive this week.

On Mon, May 4, 2020, 15:05 Xavier Saliniere notifications@github.com wrote:

Here is the instructions to build the plugin on Mac. If you don't already have them, install CMake and SCons (I recommend using brew).

1. Enter the following commands at the root of the repo to install the libs

git submodule init git submodule update --init --recursive cd godot-git-plugin/thirdparty/libgit2/ mkdir build cd build/ cmake .. cmake --build . cd ../../../../ mkdir demo/bin/osx cp godot-git-plugin/thirdparty/libgit2/build/libgit2.a demo/bin/osx/libgit2.a cd godot-cpp/ scons platform=osx target=Release generate_bindings=yes bits=64 cd ..

2. Then run this final command to build the lib scons platform=osx target=release

Now personally I got an error about libgit2.a when running the above command. I don't really understand why but that's why I had to install it with brew. But then we have to edit the SCons script to use the correct libgit2:

  1. (Optional) Install libgit2 using Brew & edit the SConstruct file

    • Run brew install libgit2
    • First find where brew installed libgit2 (for me the path is /usr/local/Cellar/libgit2/1.0.0)
    • Set libgit2_lib_path value to /usr/local/Cellar/libgit2/1.0.0/bin/
    • Set libgit2_include_path value to /usr/local/Cellar/libgit2/1.0.0/include/
    • In the osx section, remove the line libgit2_lib_path += 'osx/' (line 46 right now)
    • Now try to build the plugin again
  2. Copy and paste git_api.gdnlib git_api.gdns bin from the demo folder to the root of your godot project. (Once paste you can remove the file bin/osx/libgit2.a, it will not be used by godot)

  3. Now run godot, open your project and open the file git_api.gdnlib.

  4. Find the Mac OSX platform and edit the 64 entry by clicking on the folder icon and locate the file libgitapi.dylib (the displayed path should be res://bin/osx/release/libgitapi.dylib)

  5. Finally you can go to Project -> Version Control -> Set Up Version Control and click on Initialize

At that point my Godot is crashing. If it's not the case for you please tell us.

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loadedsith commented 4 years ago

Friendly bump.

I want to start working with a team on a project and using git seems the logical way. I'm potentially the only Mac user.

Is the alternative to simply check in the folder? That's what I'm doing now.

twaritwaikar commented 4 years ago

Using the Git CLI is the current alternative for Mac users. This plugin merely acts as a helper. However, we are planning for a MacOS port soon and since the current release only has Windows and Linux support, we will probably do a minor version that adds in MacOS support.

I just need to find some time around and get it done. Some users have even tried porting the plugin to Mac themselves and that has been really helpful.

twaritwaikar commented 4 years ago

After some discussion,

What we will probably do now is add Mac support with the next release which will probably happen once GSoC 2020 ends (because we have Janglee @Janglee123, our GSoC student who is working on adding awesome new features to the plugin).

We will likely want to use those improvements because it adds much more stability to the plugin and a lot of new features. It will be a 2-month wait at least from now, but we will try to make it worth it.

binotaliu commented 4 years ago

I am able to compile and use this plugin, but it's weird it trying to find libgitapi.so in /Applications/Godot.app/Contents/Frameworks/. I just copy the dylib and rename it's extension to so, then it works fine.

loadedsith commented 4 years ago

xsaliniere's instructions 🎉 worked for me to build, then binotaliu's comment* 🙇 combined has worked for me (Godot 3.2.1, OSX 10.15.5).

*: I had to make the /Applications/Godot.app/Contents/Frameworks/ folder.

'Setup Version Control' only worked after relaunching.

As a noob please excuse if this is ignorant, but: There's no diff view in the plugin? Staging changes feels weird when I can't see what they are.

Thank you all for your awesome work.

twaritwaikar commented 4 years ago

@loadedsith You can view the diff by opening the Version Control tab, which appears in the bottom tab bar in the editor UI.

Banjomike97 commented 4 years ago

@IronicallySerious Is there any updates on the MacOS version?

twaritwaikar commented 4 years ago

@Banjomike97 We are going to wrap up the version 2.0 in the next week (with GSoC also ending) and release it with additional support for MacOS.

The 2.0 release is probably only going to be compatible with the next Godot 4.0 release. However, once we add the MacOS build process to the 2.0 version, we will have a chance to backport those build changes to v1 and have a minor release for v1 of the plugin which adds a MacOS build.

twaritwaikar commented 4 years ago

Going to start work on the macOS version now. It should be easy, seeing many people were able to build it already :P However, we won't be depending on brew for libgit2 because it could easily mess with the configurations that we use.

enricostara commented 4 years ago

Hi! Any news about the macOS version? thanks :)

twaritwaikar commented 4 years ago

@enricostara Hi, I have been able to have access to a Mac machine since last time, and I was in the process of setting up a dev environment on it when I had to divert my attention on some uni stuff at that time.

So that means there really hasn't been any progress on actually porting the code/build scripts, just that I was able to set a dev environment on a Mac. Thank you for reminding me, I happen to be considerably much freer nowadays and will try to get this released asap.

enricostara commented 3 years ago

@IronicallySerious Hi, happy to know you could retake this task! Having such a plugin working on Mac will be very nice!

a-bertucci commented 3 years ago

I followed the May 4th instructions (somewhat) and got it working also. I had no godot-git-plugin/thirdparty/libgit2/build/libgit2.a file for some reason and so I used the optional step 3 to get the lib via homebrew. I also had to create the /Applications/Godot.app/Contents/Frameworks/ folder and then restart. Seems to be working now.

twaritwaikar commented 3 years ago

The Mac port is complete here: https://github.com/godotengine/godot-git-plugin/pull/52 Will make a new release out of plugin (likely v1.3) which adds the Mac support

twaritwaikar commented 3 years ago

https://github.com/godotengine/godot-git-plugin/releases/tag/v1.2.1

Now open for MacOS port issues if any creep up. Closing this issue now :D