Open ianling opened 1 year ago
I think this may be due to certain libraries not being statically included in the DLL. I was able to get it working by copying several additional DLLs from the mingw64 bin directory into my Godot project.
This doesn't feel like a plugin bug, if anything it feels like a documentation issue for mingw64 builds. Or is the assumption that static linking should be done and these are particular to this plugin?
Agreed, regardless of what way ultimately gets recommended, all I'm trying to call out here is that some additional documentation for building with mingw64 would be nice
I am building a Windows DLL from my Linux machine using mingw. The build succeeds without errors, but when I copy the DLL over to my Windows machine and open Godot 4 beta10, the editor crashes immediately upon opening my project. If I use the official DLL from the latest release on this Github repo, the project opens fine.
Am I missing a step somewhere?
Windows host: Windows 10 x86_64
Linux host: Ubuntu x86_64, mingw-w64 v8.0.0-1, g++-mingw-w64 v10.3.0-14ubuntu1+24.3