For context, I moved a bunch of textures into folders and made some spheres in a circle. Then I tried to stage the changes...and it crashed. Now every time I open the project, it crashes.
EDIT: Using the terminal to stage commit the changes worked. I think the Godot IDE just got confused?
For context, I moved a bunch of textures into folders and made some spheres in a circle. Then I tried to stage the changes...and it crashed. Now every time I open the project, it crashes.
EDIT: Using the terminal to stage commit the changes worked. I think the Godot IDE just got confused?