Closed RakibRyan closed 1 year ago
Same
Seeing the same problem. Tried to work around.
Added to the file "<project dir>\addons\godot-git-plugin\git_plugin.gdextension"
:
compatibility_minimum = 4.0
Error:
Godot Engine v4.1.1.stable.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started ---
--- GDScript language server started ---
core/extension/gdextension.cpp:601 - GDExtension's compatibility_minimum (4.0.0) must be at least 4.1.0: res://addons/godot-git-plugin/git_plugin.gdextension
Failed loading resource: res://addons/godot-git-plugin/git_plugin.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
editor/plugins/asset_library_editor_plugin.cpp:858 - Error getting image file from URL: https://i.imgur.com/957uefl.png
Switched to
compatibility_minimum = 4.1.0
Error:
core/extension/gdextension.cpp:628 - No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file: res://addons/godot-git-plugin/git_plugin.gdextension
Caused by parsing as number.
Switched to
compatibility_minimum = "4.1.0"
Godot crashes (immediately if running or without showing GUI when started again)!
So still stuck. Can't see how this would differ if I try building from source. This is such a pain since (a) it used to work fine and (b) I want to use for Ludum Dare this weekend!
Any ideas?
Ah, perhaps this is a duplicate of #178 ?
Thanks for the report! Consolidating in https://github.com/godotengine/godot-git-plugin/issues/196.
getting the same error. can't even open the faulty file