Hello, I'm trying to setup git integration on macOS sanoma 14.2.1 using Godot 4.2.1.
I have setup the VCS settings by entering my (GitHub) username, password and pub & private SSH keys. Afterwards I enabled the "Connect to VCS" slider.
The plugin then seems to partly work. I can see unstaged files and add them to the staged files list. However, afterwards I am unable to commit anything. Entering a message and hitting "Commit" empties the message window, but does otherwise nothing.
The following error is displayed after hitting commit:
core/variant/variant_utility.cpp:1091 - GitPlugin: Could not get default signature. Error -3: config value 'user.name' was not found in godot-git-plugin/src/git_plugin.cpp:_commit#L103
As far as I am unware, even without setting up any (remote) branch, committing should work. It does not however.
I can't tell whether this is a fault on my end, or if this is a bug. If you need anymore information, please let me know.
Hello, I'm trying to setup git integration on macOS sanoma 14.2.1 using Godot 4.2.1.
I have setup the VCS settings by entering my (GitHub) username, password and pub & private SSH keys. Afterwards I enabled the "Connect to VCS" slider.
The plugin then seems to partly work. I can see unstaged files and add them to the staged files list. However, afterwards I am unable to commit anything. Entering a message and hitting "Commit" empties the message window, but does otherwise nothing.
The following error is displayed after hitting commit:
core/variant/variant_utility.cpp:1091 - GitPlugin: Could not get default signature. Error -3: config value 'user.name' was not found in godot-git-plugin/src/git_plugin.cpp:_commit#L103
As far as I am unware, even without setting up any (remote) branch, committing should work. It does not however. I can't tell whether this is a fault on my end, or if this is a bug. If you need anymore information, please let me know.