Open Naros opened 1 month ago
FWIW, even compiling all three binaries on the same machine generates a crash, compiling Godot, the godot-git-plugin
and the godot-orchestrator
plugin. 🤔
For the record, the host Linux environment is: Kubuntu: 23.10 KDE Plasma: 5.27.8 KDE Frameworks: 5.110.0 Qt version: 5.15.10 Kernel: 6.5.0-41-generic (64-bit) Graphs: X11 LDD: (Ubuntu GLIBC 2.38-1ubuntu6.3) 2.38 Git: 2.40.1
I also confirmed that both GDExtension & the editor are built with single precision.
So I rolled the godot-git-plugin forward to godot-cpp commit 78ffea5, which is the same commit godot-orchestrator uses for Godot 4.2, and surprisingly the Godot editor (4.2.2-stable) does not crash. Is there potentially some bug where using multiple GDE that are based on different commit points cause some editor instability @Calinou ?
Seems to be related to https://github.com/godotengine/godot-cpp/pull/1313 not cherry-picked to 4.1 branch.
When running just
godot-git-plugin
or the Orchestrator plugins separately, things work fine on Linux; however, as soon as both plugins are installed, the following error is thrown:The ironic issue is this works fine on Windows. Do you have any idea what could be causing the incompatibility? From what I saw, you guys compile on Ubuntu 20.04 for Linux, which Orchestrator is also compiled on.