Closed ParadoxV5 closed 1 year ago
Sorry for the delay in reviewing this PR. Now that Godot 4.0.3 is released, could you amend this PR to target 4.0.3?
just received the news and got here at the same time you commented, Lol
Actually, I wonder if we should just drop the master
branch in this repository. It's useful for GDNative (3.x), but for GDExtension with only two files, having to keep a separate repo in sync seems overkill.
godot-cpp moved to including the two files directly so it doesn't have to rely on a nested submodule.
godot-python and godot-rust both download the relevant Godot binary to let it generate the version they need (godot --dump-extension-api --dump-gdextension-interface
).
We might need to keep the master
branch in this repo for compatibility with the Git history of some of those projects which used to use this repo as a submodule, but aside from this I don't know if it's worth keeping pushing new versions to it.
Some folks may prefer a submodule workflow, and I’m interested too. It allows upgrading to be simply a submodule update instead of browsing the repo for the header and typing commands for the JSON.
but for GDExtension with only two files, having to keep a separate repo in sync seems overkill.
(Indeed, with only two files, I even considered flattening /godot/gdextension_interface.h
right to the repo root.)
If the choice is to get users to fetch from the engine repo, I’d like both the header and API in the same place (e.g., /include/
), preferably in a dedicated (sub)folder. Git submodule doesn’t seem to support submodule-ing a repo directory, but at least we’ll only have to download a specific folder and know which.
godot-cpp moved to including the two files directly so it doesn't have to rely on a nested submodule. godot-python and godot-rust both download the relevant Godot binary to let it generate the version they need (
godot --dump-extension-api --dump-gdextension-interface
).
Their reason may very well be because this header repo went outdated for a long while and thus is no longer reliable.
We might need to keep the
master
branch in this repo for compatibility with the Git history of some of those projects which used to use this repo as a submodule
Yep. Godot 3.6 will be LTS; it ain’t going anywhere soon. (P.S. see #106)
Woke up to a great surprise today: Godot 4.1 video by GDQuest in my feed.
Thanks!
Closes #106
99 does not apply