Had 4 inconsistencies that i found during writing bindings. With get_name in EditorSpatialGizmoPlugin, rotate in PathFollow2D, light_mask in LightOccluder2D and missing getter/setters in RootMotionView.
First three problems seem to be solved in godot 4 with proper renames, but RootMotionView issue still remains:
RootMotionView has 4 properties defined with getters and setters, but none of those getters or setters are present in api (json or documentation).
Had 4 inconsistencies that i found during writing bindings. With
get_name
inEditorSpatialGizmoPlugin
,rotate
inPathFollow2D
,light_mask
inLightOccluder2D
and missing getter/setters inRootMotionView
.First three problems seem to be solved in godot 4 with proper renames, but
RootMotionView
issue still remains:RootMotionView
has 4 properties defined with getters and setters, but none of those getters or setters are present in api (json or documentation).