Closed fire closed 3 years ago
Script exporting from the blend file to:
See https://github.com/godotengine/godot/issues/32678#issuecomment-573079580
Export blend to the above formats via CLI
# blender --background --python .\blender-export.py import bpy import posixpath import shutil blend = "32678-respect-import-hints-with-empty" bpy.ops.wm.open_mainfile(filepath=blend + ".blend") export_type = "gltf" shutil.rmtree("../" + export_type, ignore_errors=True) posixpath.os.mkdir("../" + export_type, mode=0o777) bpy.ops.export_scene.gltf( filepath="../" + export_type + "/" + blend + ".gltf", export_format="GLTF_SEPARATE", export_copyright="The MIT License (MIT) Copyright (c) 2016 Godot Engine", ) export_type = "obj" shutil.rmtree("../" + export_type, ignore_errors=True) posixpath.os.mkdir("../" + export_type, mode=0o777) bpy.ops.export_scene.obj(filepath="../" + export_type + "/" + blend + "." + export_type) export_type = "fbx" shutil.rmtree("../" + export_type, ignore_errors=True) posixpath.os.mkdir("../" + export_type, mode=0o777) bpy.ops.export_scene.fbx(filepath="../" + export_type + "/" + blend + "." + export_type)
Added.
Script exporting from the blend file to:
See https://github.com/godotengine/godot/issues/32678#issuecomment-573079580
Export blend to the above formats via CLI