godotengine / godot-tests

Repository for Godot benchmarks, regression tests, etc.
MIT License
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Added blend file asset collection import #16

Closed AndreaCatania closed 3 years ago

AndreaCatania commented 3 years ago

In this blend file I'm simulating the usual workflow used when you have a set of "assets" that you use to compose an environment. Into the blend file there are 2 collections:

Once imported in godot, the expected result is that only one mesh resource is created for the mesh (so used in the 5 MeshInstance) and 1 shape resource is created (so used in the 5 StaticBody). Right now only the FBX importer is able to handle it properly (and the obj just creates the mesh like expected).

fire commented 3 years ago

Looks good to merge. Although I'm curious why gltf2 fails at this.