Open swarnimarun opened 4 years ago
Right click "Add node" in the current master branch gives this dialog, which makes sense as a window I think:
The rename dialog still shows up as a tiny window, it would be nicer if it could edit in place like in the Scene Tree dock.
Aside from this, dialogs opening as new windows is not a bug, it's expected from multi-window support in the editor. One can use Single Window mode to revert to the behavior in 3.x
with embedded popups.
So to me the problem is more than VisualScript might be too dialog heavy if these windows come in the way.
Since we removed Visual Scripting in https://github.com/godotengine/godot/pull/64822 from this repo and moved it to https://github.com/godotengine/godot-visual-script, can we start transferring Visual Scripting issues(including this one) to that repo?
@Anutrix Many VS issues were already transferred, so I guess yes?
Godot version:
master
OS/device including version: all
Issue description: Visual Script submenus/popups open in separate window
Steps to reproduce: one of the many, Right click on the visual script.
Cause: (I believe it's because) We use AcceptDialogs by default for just about everything in VisualScript. Except some edge cases like right clicking on variables opens a PopupMenu.
ASIDE
Part of godotengine/godot-visual-script#37
cc: @fire am I doing something wrong? Cause otherwise visual script it quite broken at the moment.
I will check to make sure if it's not my mistake anywhere, if not I will start on a fix for it in the morning.
Also not sure but there also seem to be some bugs with the Dialogs that open in new window. Should I actually create bug reports for all of them. Or just submit separate PRs while fixing the visual script stuff?