I use VisualScript for quick GUI logic, and I've realized that I can't seem to find a way to get Godot to let me get/type the node path of an AutoLoad singleton into Get Scene Node, so I can't use it to call a singleton function.
I also cannot call get_root() from get_tree().
Update: I can use a sequence of get_parent() to get the desired function or use some other hacky ways. Get Scene Node also doesn't work if the node selected is not a direct child, it seems.
Update 2: Seems with the get_parent() business I can just get a direct node path using Node.get_node(). Getting there is not very intuitive, but once you know it, it should work fairly well.
Update 3: These new methods seem to return null though, so... not very helpful.
Godot version:
Godot 3.1 Beta
OS/device including version:
Windows 10
Issue description:
I use VisualScript for quick GUI logic, and I've realized that I can't seem to find a way to get Godot to let me get/type the node path of an AutoLoad singleton into Get Scene Node, so I can't use it to call a singleton function. I also cannot call get_root() from get_tree().
Update: I can use a sequence of get_parent() to get the desired function or use some other hacky ways. Get Scene Node also doesn't work if the node selected is not a direct child, it seems.
Update 2: Seems with the get_parent() business I can just get a direct node path using Node.get_node(). Getting there is not very intuitive, but once you know it, it should work fairly well.
Update 3: These new methods seem to return null though, so... not very helpful.