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godotengine
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godot-vscode-plugin
Godot development tools for VSCode
MIT License
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Support for debugging GDNative
#675
SailorJoe6
opened
2 hours ago
1
Fix various syntax highlighting issues
#674
DaelonSuzuka
closed
5 hours ago
3
Cannot read properties of undefined (reading ‘startsWith’)
#673
schuberty
closed
5 days ago
3
More Formatter Fixes
#672
DaelonSuzuka
closed
3 days ago
2
Several formatter issues
#671
limbonaut
closed
5 hours ago
2
Fix object id decoded as wrong signedness.
#670
DaelonSuzuka
closed
1 week ago
0
Problem with multiple editors open
#669
TiagoGoddard
opened
1 week ago
1
Bump braces from 3.0.2 to 3.0.3
#668
dependabot[bot]
closed
1 week ago
1
Provide style guidance for member ordering (and auto-fix)
#667
dabikuru
closed
1 week ago
5
Bump ws from 8.14.2 to 8.17.1
#666
dependabot[bot]
closed
5 hours ago
1
Improve Scene Preview ergonomics
#665
DaelonSuzuka
closed
1 week ago
1
anyFolder does not work
#664
LaraSQP
opened
3 weeks ago
18
Fix formatter addes spaces into '**'
#663
hua-zhi-wan
closed
3 weeks ago
1
Fix id encoded with incorrect signedness.
#662
zarstensen
opened
3 weeks ago
8
Improve dragging items from Scene Preview into source code
#661
iMarv
closed
3 days ago
8
Cannot view properties of an object extending Resource type during debugging.
#660
zarstensen
opened
1 month ago
0
Support for '##' comments grammar scope (for themes)
#659
GustJc
opened
1 month ago
0
Add Lines Before "extends Node" Result in Outline Not Working
#658
hayahane
opened
1 month ago
0
Formatter breaks up xor assignment operator
#657
WesleyClements
opened
1 month ago
2
Fix handling of editorPaths
#656
DaelonSuzuka
closed
1 week ago
0
Fix relative godotPath values not resolving correctly
#655
DaelonSuzuka
closed
2 months ago
0
Headless LSP can't use relative path
#654
RedMser
closed
2 months ago
9
Formatter will break code with << and scientific notiation
#653
0x0ACB
opened
2 months ago
3
Need a config setting to explicitly specify project file/dir
#652
ogapo
opened
2 months ago
0
Bump actions/upload-artifact from 4.3.2 to 4.3.3
#651
dependabot[bot]
closed
2 months ago
0
`class_name` claims custom class hides global script class
#650
lonegamedev
opened
2 months ago
2
Relative preload syntax is not supported
#649
lonegamedev
opened
2 months ago
10
Bump actions/upload-artifact from 4.3.1 to 4.3.2
#648
dependabot[bot]
closed
2 months ago
0
Breakpoints inside threads are not triggered properly
#647
ArchLinus
opened
2 months ago
0
Scene Preview is broken
#646
StalOlympus
opened
2 months ago
5
v2.0.0 maxes out my CPU
#645
Veradictus
opened
2 months ago
1
Dollar-sign shorthand for get_node() inserts extra set of quote marks
#644
Meorge
opened
2 months ago
7
Display color picker when editing colors
#643
WeaverSong
opened
2 months ago
3
For me 2.0.0 is broken
#641
Jeremi360
opened
2 months ago
3
Generate wrong node path when dragging node from scene preview tree into gds file
#640
milkiq
opened
2 months ago
0
Prevent document links from accidentally being resolved to your entire document
#639
DaelonSuzuka
closed
2 months ago
0
Fix LSP connection attempts not resetting
#638
DaelonSuzuka
closed
2 months ago
0
Reset connection attempts on successfull connect to a GDScript language server.
#636
zarstensen
closed
2 months ago
2
Fix project not found when `project.godot` file is excluded
#635
InfiniteXyy
closed
2 months ago
5
Preload file does not exist
#634
DontStopThinking
closed
3 months ago
1
Conditional breakpoints are considered "not supported by this debugger"
#633
hsandt
opened
3 months ago
1
improve macOS path resolution for app bundles
#632
s7m4b4
closed
2 months ago
0
Changing any static functions/variables requires a full restart of Godot
#631
Miltage
closed
3 months ago
3
There was an error in the reference document of the plug-in updated on yesterday 22nd. I used the latest version on github to install and recover
#630
s3543130
closed
3 months ago
0
Improve codeblock formatting in documentation
#629
jogly
closed
3 months ago
1
Fix poor documentation formatting of class titles and inheritance chain
#628
jogly
closed
2 months ago
1
Binary operators not maintaining correct spaces
#627
hiiii5
closed
2 months ago
3
Opening a file through Godot doesn't work if opened using "Open workspace with Godot Editor"
#626
rktprof
opened
3 months ago
0
Godot Editor is closed when VSCode is closed if opened using "Open workspace with Godot Editor" from VSCode
#625
rktprof
opened
3 months ago
2
Some formatting breaks in lambda functions
#624
rktprof
opened
3 months ago
2
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