Closed attishno1 closed 4 years ago
If the file in 2 works, then you'll just need to wait for the extension to be updated in the marketplace to the latest version (though feel free to use that file until it is updated.)
I am having a similar issue. I'm using 3.2.2 and downloaded the VSIX godot-tools-1.1.1.vsix.zip and made sure the settings is set to tcp. When I click debug nothing happens, doesn't even open the game up in Godot.
When I use the VSIX above and press Debug it says:
Failed to launch Godot instance: Error: Command failed: "godot" --path "
@sgarcia22 Go into the extension settings and make sure to fill in the Editor_path to your godot exe. By default, if that information is not filled in, the debugger will try to launch "godot.exe" from your PATH environment variable (and if it's not set, or it's named differently, then it won't find it.)
@attishno1 For that matter, same to you, if it's not done.
@Razoric480 The debugger output is working on a GDscript project, but the breakpoints don't work. That's all. For some reason I couldn't reply for the past 2 days.
And you tried the custom VSIX? @attishno1
@sgarcia22 Go into the extension settings and make sure to fill in the Editor_path to your godot exe. By default, if that information is not filled in, the debugger will try to launch "godot.exe" from your PATH environment variable (and if it's not set, or it's named differently, then it won't find it.)
@attishno1 For that matter, same to you, if it's not done.
That worked! Thank you
And you tried the custom VSIX? @attishno1
I wasn't well for the past few days and didn't log-in. Reinstalling Windows fixed the problem for me.
Go into the extension settings and make sure to fill in the Editor_path to your godot exe. By default, if that information is not filled in, the debugger will try to launch "godot.exe" from your PATH environment variable (and if it's not set, or it's named differently, then it won't find it.)
This should be in the debugger setup notes on vscode store, it would help a lot of people.
Hello! Thank you for viewing. I have the tools installed and run the debugger only after the launch.json file is created. Here is what I do.
No breakpoint is hit. Nothing happens.