Closed doman412 closed 5 days ago
This needs a lot more testing, but I just finished a proof-of-concept of intercepting and modifying the messages received from the language server.
This attempts to be context aware by checking the next character after the cursor and using that to decide whether it should add a closing paren or remove the trailing open paren.
@DaelonSuzuka did you happen to get around to testing more? It would be great if your fix could be merged. This bug really slows me down since the hint popup doesn't show until I delete the single auto typed parenthesis and type it again.
I'm willing to test your change if needed
Unfortunately that idea was a dead end. I agree this is a very annoying issue.
I'll try to remember to take another look at this when I have the time.
Experiencing this as well on Linux. i thought it may be related to vim mode, but I guess not.
Closing this due to age + the fact that the problem is in Godot's Language Server, not this extension.
Godot version
v4.0.rc1.official [8843d9ad3]
VS Code version
1.75.0
Godot Tools VS Code extension version
1.3.1
System information
macOS 13.2 (22D49)
Issue description
When using autocomplete to complete methods on objects, only 1 parenthesis is created. It should either create none (the preferred action) or both with the cursor in the middle. The default behavior for JS in vscode is to not create parenthesis, just simply complete the function name. Perhaps a config can be used to allow users to do one or the other, but only inserting 1 open parenthesis without closing it is odd behavior.
Steps to reproduce
Start typing a method name after a
.
on an object variable, press enter to select the method you want completed.https://user-images.githubusercontent.com/3157204/218285146-e8e848df-f7c0-414f-876c-d90181593c21.mov