Closed Luzzotica closed 1 year ago
In Godot 4, they changed the default LSP port from 6008 to 6005. I recommend going into your editor settings in Godot and changing the port back to 6008.
I ran into the same issue on Godot 4. I kept the Godot editor settings as-is, and instead modified the port in the extensions setting in VS Code, setting it to 6005.
I ran into the same issue on Godot 4. I kept the Godot editor settings as-is, and instead modified the port in the extensions setting in VS Code, setting it to 6005.
Doing this doesn't help you if you still have to work on both Godot 3 and Godot 4 projects.
Doing this doesn't help you if you still have to work on both Godot 3 and Godot 4 projects.
If that case, you can modify the extensions setting on the workspace level, instead of on the user level. Assuming each Godot project is its own VSCode workspace.
Remembering to do that across dozens of projects is pointless compared to just changing the port setting in Godot.
haha fair
Thank you for the conversation! That was awesome!
I'm going to close this conversation, as my question was 100% answered. Thank you!
Godot version
4.0.rc6.mono
VS Code version
1.75.1
Godot Tools VS Code extension version
1.3.1
System information
MacOS Monterey 12.2.1
Issue description
VSCode is saying it cannot connect to the GDScript language server at 127.0.0.1:6008
My Godot editor is running. I've tested this multiple times.
I really want to be able to write my C# and GDScript code in VSCode: Having multiple windows is SUPER nice, and lets me work much faster.
I tried setting up the debugger, but when I opened my command palette the
Open launch.json
wouldn't pop up for me. I noticed that in the debugger is says it defaults to port 6007. Perhaps this is my issue?Looking for a little bit of guidance. Sorry if this question feels mundane.
Steps to reproduce
I am not sure.