godotengine / godot-vscode-plugin

Godot development tools for VSCode
MIT License
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Fix check_client_status() getting port and host configurations mixed up #472

Closed jpcerrone closed 1 year ago

jpcerrone commented 1 year ago

Fixes a potential bug in the check_client_status() function. It was wrongly getting the serverProperty from the serverPort configuration and viceversa.

DaelonSuzuka commented 1 year ago

Thanks for identifying this issue. This was fixed as part of larger changes in #488.