Changing the settings are not acknowledged by the plugin in the current unreleased version [41f40ee] due to the wrong name used as the section-identifier in utils.ts at line 5.
const CONFIG_CONTAINER = "godot-tools";
should be
const CONFIG_CONTAINER = "godotTools";
The bug seems to have been introduced by commit cdc550a412dfffd26dfe7351e429b73c819d68d0 and only partially fixed by 41f40ee38f5209adc7f00f61c69b7697188a7de0.
Godot version
v4.0.2.stable.official (https://github.com/godotengine/godot/commit/7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
VS Code version
1.77.1
Godot Tools VS Code extension version
1.3.1 [41f40ee]
System information
Linux Debian 11
Issue description
Changing the settings are not acknowledged by the plugin in the current unreleased version [41f40ee] due to the wrong name used as the section-identifier in utils.ts at line 5.
should be
The bug seems to have been introduced by commit cdc550a412dfffd26dfe7351e429b73c819d68d0 and only partially fixed by 41f40ee38f5209adc7f00f61c69b7697188a7de0.
Steps to reproduce
6008
). That is the case for a defaultv4.0.2.stable.official
(https://github.com/godotengine/godot/commit/7a0977ce2c558fe6219f0a14f8bd4d05aea8f019) installation where the port is set to6005
.Couldn't connect to the GDScript language server at 127.0.0.1:6008. Is the Godot editor running?
Godot Tools > Lsp: Server Port
setting to6005