The readme of the "godot-tools" plugin contains this section :
Why isn't IntelliSense displaying script members?
GDScript is a dynamically typed script language. The language server can't infer all variable types.
To increase the number of results displayed, open the Editor Settings, go to the Language Server section then check Enable Smart Resolve.
I did not find anything called "Enable smart resolve", neither in VSCode nor in Godot 3.x.
The closest I got was in Godot :
Editor > Editor Settings... > Network > Language server.But it does not contain "Enable Smart Resolve"
Godot version
3.4.x or higher
VS Code version
1.79.2
Godot Tools VS Code extension version
1.3.1
System information
Windows 10
Issue description
The readme of the "godot-tools" plugin contains this section :
I did not find anything called "Enable smart resolve", neither in VSCode nor in Godot 3.x. The closest I got was in Godot :
Editor > Editor Settings... > Network > Language server.
But it does not contain "Enable Smart Resolve"Google does not return any result mentioning "Enable smart resolve" other than this plugin's readme, except on a single page : https://downloads.tuxfamily.org/godotengine/3.2/Godot_v3.2-stable_changelog_authors.txt
What's this about?
Steps to reproduce
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